This is where the tech tree is going to go.
Rob has the resistance one, for Icon Ideas.
There will be changes btw.
Thursday, February 7, 2008
Tuesday, January 22, 2008
Binders of desings and such.
Sunday, January 20, 2008
Game Engine
The game engine has several original facets.
Squad Creation: The unit building will be the old RTS standard.
ONE AT A TIME!
Once you have a few units built,
Say: 4 Regular foot troops, and 2 AA Missile launchers,
Select the 6 Units, and press the Squad Creation hotkey, or click it on the Command Bar.
Once the Button is clicked, A dialog Box will appear asking for the Name of the squad.
Enter the Name:
(ie. AA Unit One)
The new squad now appears on the build infantry bar as a one click rebuild.
(That is, you click the Icon for AA Unit One, and Immediately the 6 troops begin being built.)
Unit Creation:
When you build units in the build bar, the number of units you build is distributed to all of the available production buildings.
(Ie. 5 Infantry and 4 Barracks; The 4 barracks each begin production of an Infantry, and then the final infantry is produced after the other 4.)
We are talking Major Awesomeness Here.
SandBox Mode:
This Mode is used after completing a mission. If you wanted to make an amazing team of awesome units in a squad, then you could go back to the main forward base for your particular army, and use the leftover collected resources from the previous battles to build units at a premium price but lower build time. These built units can become both build icons for your upcoming battles, and reinforcements that can be instantly summoned to hte map when in battle.
Squad Creation: The unit building will be the old RTS standard.
ONE AT A TIME!
Once you have a few units built,
Say: 4 Regular foot troops, and 2 AA Missile launchers,
Select the 6 Units, and press the Squad Creation hotkey, or click it on the Command Bar.
Once the Button is clicked, A dialog Box will appear asking for the Name of the squad.
Enter the Name:
(ie. AA Unit One)
The new squad now appears on the build infantry bar as a one click rebuild.
(That is, you click the Icon for AA Unit One, and Immediately the 6 troops begin being built.)
Unit Creation:
When you build units in the build bar, the number of units you build is distributed to all of the available production buildings.
(Ie. 5 Infantry and 4 Barracks; The 4 barracks each begin production of an Infantry, and then the final infantry is produced after the other 4.)
We are talking Major Awesomeness Here.
SandBox Mode:
This Mode is used after completing a mission. If you wanted to make an amazing team of awesome units in a squad, then you could go back to the main forward base for your particular army, and use the leftover collected resources from the previous battles to build units at a premium price but lower build time. These built units can become both build icons for your upcoming battles, and reinforcements that can be instantly summoned to hte map when in battle.
Your Homework for your free time.
I am asking all of you to play a video game in your free time.
I know that sounds weird, but I need you all to learn about your rts's.
I'm giving my copy of Red Alert 2 and Yuri's Revenge to Seth for a few weeks, so he can learn what one is.
Figure out units, And give me rough concept art on monday.
Remember:
The Units are specific to the country. Some units are similar but have different strengths and weaknesses.
Buildings: Similar Idea, but are the key to unlocking production for the new techs and units that are so outlandish and very unique to each side.
A superweapon for each side.
Maps
Missions
Story Improves
Yep, think about that today and tonight. Bring me ideas on monday, I mean, if you have stuff today, give it to me.
I know that sounds weird, but I need you all to learn about your rts's.
I'm giving my copy of Red Alert 2 and Yuri's Revenge to Seth for a few weeks, so he can learn what one is.
Figure out units, And give me rough concept art on monday.
Remember:
The Units are specific to the country. Some units are similar but have different strengths and weaknesses.
Buildings: Similar Idea, but are the key to unlocking production for the new techs and units that are so outlandish and very unique to each side.
A superweapon for each side.
Maps
Missions
Story Improves
Yep, think about that today and tonight. Bring me ideas on monday, I mean, if you have stuff today, give it to me.
Saturday, January 19, 2008
Subscribe to:
Posts (Atom)
